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        <title>Hardware Analysis - ati 9600xt problems</title>
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       <dc:date>2008-12-03T17:19:07-05:00</dc:date>
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        <dc:date>2004-03-10T22:37:11-05:00</dc:date>
        <dc:creator>9</dc:creator>
        <title>ati 9600xt problems</title>
        <link>http://www.hardwareanalysis.com/content/topic/23251/#0</link>
        <description> winxp PRO sp1 , m\b p4s8x ,768 megs ram,sb audigy,latest drivers,bios,updates and no shared irq's&lt;br /&gt;
trying to play americas army online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
4:32 PM 3/10/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES  (6414)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ok uninstalled the new cats and installed the ones from sapphire played for 2 minutes&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile2.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:(&quot; title=&quot;:(&quot;&gt;&lt;br /&gt;
No Label&lt;br /&gt;
4:11 PM 3/10/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES  (6414)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- fx_exp_mediumfire SFcsar.fx_exp_mediumfire2 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
sigh.&lt;br /&gt;
No Label&lt;br /&gt;
10:33 PM 3/9/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
almost got 5 minutes out of it&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile2.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:(&quot; title=&quot;:(&quot;&gt;&lt;br /&gt;
No Label&lt;br /&gt;
10:27 PM 3/9/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UTcpNetDriver::TickDispatch &amp;lt;- UpdatePreNet &amp;lt;- ULevel::Tick &amp;lt;- (NetMode=3) &amp;lt;- TickLevel &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
so i watch american idol with my wife and kids..come down to play and &lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile2.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:(&quot; title=&quot;:(&quot;&gt;&lt;br /&gt;
No Label&lt;br /&gt;
10:03 PM 3/9/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UModel::FastLineCheck &amp;lt;- ULevel::IsAudibleAt &amp;lt;- UALAudioSubsystem::UpdateAmbientSounds &amp;lt;- HandleAmbience &amp;lt;- UALAudioSubsystem::Update &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
so i go for dinner come back play one round and....&lt;br /&gt;
No Label&lt;br /&gt;
7:17 PM 3/9/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- fx_exp_bigfire SFcsar.fx_exp_bigfire3 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
first game of the day&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile2.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:(&quot; title=&quot;:(&quot;&gt; about 10 minutes.&lt;br /&gt;
No Label&lt;br /&gt;
4:53 PM 3/9/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UModel::BoxLeaves &amp;lt;- SFcsar.Model1 (-270.951965 -484.409363 -314.098724) (987.430542 590.627686 1104.437744) &amp;lt;- AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
was trying to play some quake 3 but that kept crashing as well so came back to this&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile2.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:(&quot; title=&quot;:(&quot;&gt;&lt;br /&gt;
No Label&lt;br /&gt;
10:39 PM 3/8/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2535 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::EndTouch &amp;lt;- ULevel::MoveActor &amp;lt;- AuxCollisionCylinder891  &amp;lt;- ULevel::MoveActor &amp;lt;- AGP_Character215  &amp;lt;- AAGP_Pawn::physWalking &amp;lt;- AAGP_Pawn::performPhysics &amp;lt;- UObject:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile5.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:P&quot; title=&quot;:P&quot;&gt;rocessEvent &amp;lt;- (HumanController SFcsar.HumanController0, Function AGP.HumanController.PlayerTick) &amp;lt;- APlayerController::Tick &amp;lt;- TickAllActors &amp;lt;- ULevel::Tick &amp;lt;- (NetMode=3) &amp;lt;- TickLevel &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
9:03 PM 3/8/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::EndTouch &amp;lt;- ULevel::MoveActor &amp;lt;- AuxCollisionCylinder205  &amp;lt;- ULevel::MoveActor &amp;lt;- AGP_Character48  &amp;lt;- AActor::moveSmooth &amp;lt;- AActor::Tick &amp;lt;- TickAllActors &amp;lt;- ULevel::Tick &amp;lt;- (NetMode=3) &amp;lt;- TickLevel &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
8:58 PM 3/8/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: CheckWithActors &amp;lt;- ULevel::MultiLineCheck &amp;lt;- ULevel::SingleLineCheck &amp;lt;- AAGP_Pawn::physWalking &amp;lt;- AAGP_Pawn::performPhysics &amp;lt;- AActor::Tick &amp;lt;- TickAllActors &amp;lt;- ULevel::Tick &amp;lt;- (NetMode=0) &amp;lt;- TickLevel &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just joined and it crashed.&lt;br /&gt;
No Label&lt;br /&gt;
6:28 PM 3/8/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
well thats enogh for one night&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile2.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:(&quot; title=&quot;:(&quot;&gt;&lt;br /&gt;
No Label&lt;br /&gt;
12:23 AM 3/8/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
game would not start up&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile2.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:(&quot; title=&quot;:(&quot;&gt;&lt;br /&gt;
No Label&lt;br /&gt;
12:18 AM 3/8/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UModel::BoxLeaves &amp;lt;- SFcsar.Model1 (-44.000000 -44.000000 -44.000000) (1370.012695 2414.000000 738.333191) &amp;lt;- AActor::UpdateRenderData &amp;lt;- fx_exp_mediumfire SFcsar.fx_exp_mediumfire1 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2nd time tonight.&lt;br /&gt;
Analysis Information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you for submitting an error report. The error was likely caused by:&lt;br /&gt;
&lt;br /&gt;
ATI Graphics Driver&lt;br /&gt;
&lt;br /&gt;
ATI Graphics Driver was created by ATI® Technologies, Inc.. Please contact ATI® Technologies, Inc. in order to find out if a solution or an updated version of ATI Graphics Driver is available. For more information, see the ATI® Technologies, Inc. Web site.&lt;br /&gt;
&lt;br /&gt;
&lt;a class=&quot;ext&quot; href=&quot;/action/r/http://www.ati.com/online/msoca&quot; target=&quot;_blank&quot;&gt;http://www.ati.com/online/msoca&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
11:58 PM 3/7/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UTcpNetDriver::TickDispatch &amp;lt;- UpdatePreNet &amp;lt;- ULevel::Tick &amp;lt;- (NetMode=3) &amp;lt;- TickLevel &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 minutes into a game.&lt;br /&gt;
No Label&lt;br /&gt;
11:41 PM 3/7/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- em_bt_grenexplosion SFcsar.em_bt_grenexplosion3 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
11:23 PM 3/7/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UTcpNetDriver::TickDispatch &amp;lt;- UpdatePreNet &amp;lt;- ULevel::Tick &amp;lt;- (NetMode=3) &amp;lt;- TickLevel &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just come from your website....got my direct x games set to 60 refresh rate..still crashes.&lt;br /&gt;
No Label&lt;br /&gt;
11:16 PM 3/7/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
damn.......only played 2 rounds sence last crash.&lt;br /&gt;
No Label&lt;br /&gt;
10:17 PM 3/7/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile2.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:(&quot; title=&quot;:(&quot;&gt;&lt;br /&gt;
No Label&lt;br /&gt;
9:38 PM 3/7/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UModel::BoxLeaves &amp;lt;- SFcsar.Model1 (-1239.102051 -3778.332031 -127.001251) (17.294830 -2704.802002 1289.297363) &amp;lt;- AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter4 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
was playing for a bit and it crashed.&lt;br /&gt;
No Label&lt;br /&gt;
9:22 PM 3/7/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UStaticMesh::LineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FCollisionOctree::ActorLineCheck &amp;lt;- CheckWithActors &amp;lt;- ULevel::MultiLineCheck &amp;lt;- ULevel::SingleLineCheck &amp;lt;- AActor::Tick &amp;lt;- TickAllActors &amp;lt;- ULevel::Tick &amp;lt;- (NetMode=3) &amp;lt;- TickLevel &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just tryed to turn the settings to normal&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile2.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:(&quot; title=&quot;:(&quot;&gt;&lt;br /&gt;
No Label&lt;br /&gt;
11:03 PM 3/5/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: FSortedStaticMeshBatchIndexBuffer::GetContents &amp;lt;- FD3DDynamicIndexBuffer::AddIndices &amp;lt;- FD3DRenderInterface::SetDynamicIndexBuffer &amp;lt;- FStaticMeshBatchList::Render &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
10:31 PM 3/5/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1st round of the first game&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile2.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:(&quot; title=&quot;:(&quot;&gt;&lt;br /&gt;
No Label&lt;br /&gt;
10:28 PM 3/5/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UModel::BoxLeaves &amp;lt;- SFcsar.Model1 (-271.327332 -477.381042 -309.646515) (977.446411 580.711670 1116.639893) &amp;lt;- AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;(&lt;br /&gt;
No Label&lt;br /&gt;
8:28 PM 3/5/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
stoped playing for 30 minutes ..just joined a game and it crashed.&lt;br /&gt;
No Label&lt;br /&gt;
8:20 PM 3/5/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- fx_exp_bigfire SFcsar.fx_exp_bigfire2 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
7:51 PM 3/5/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
well got a little more time out of it.&lt;br /&gt;
No Label&lt;br /&gt;
7:31 PM 3/5/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
damn 1 round.&lt;br /&gt;
No Label&lt;br /&gt;
6:39 PM 3/5/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just started the game ..maybe 20 seconds&lt;br /&gt;
No Label&lt;br /&gt;
6:28 PM 3/5/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- fx_exp_bigfire SFcsar.fx_exp_bigfire3 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
damn back bigtime again&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile2.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:(&quot; title=&quot;:(&quot;&gt;&lt;br /&gt;
No Label&lt;br /&gt;
10:25 PM 3/4/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wonder why its starting again?&lt;br /&gt;
No Label&lt;br /&gt;
10:23 PM 3/4/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2535 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
10:06 PM 3/4/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- em_bt_PG7Bexplosion SFcsar.em_bt_PG7Bexplosion0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
so whats different?&lt;br /&gt;
No Label&lt;br /&gt;
9:48 PM 3/4/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: FD3DRenderInterface::SetMaterial &amp;lt;- FCanvasUtil::Flush &amp;lt;- UCanvas:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;rawTile &amp;lt;- UCanvas::execDrawTextClipped &amp;lt;- (AGP_HUD SFcsar.AGP_HUD2 @ Function AGP.AGP_HUD.DisplayMessages : 0366) &amp;lt;- UObject:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile5.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:P&quot; title=&quot;:P&quot;&gt;rocessEvent &amp;lt;- (AGP_HUD SFcsar.AGP_HUD2, Function AGP.AGP_HUD.PostRender) &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
9:43 PM 3/4/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2535 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- fx_exp_bigfire SFcsar.fx_exp_bigfire3 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
9:37 PM 3/4/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UTcpNetDriver::TickDispatch &amp;lt;- UpdatePreNet &amp;lt;- ULevel::Tick &amp;lt;- (NetMode=3) &amp;lt;- TickLevel &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
8:18 PM 3/4/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2535 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: FBspDrawList::AddNode &amp;lt;- ProcessNode &amp;lt;- ProcessNode &amp;lt;- ProcessNode &amp;lt;- ProcessNode &amp;lt;- ProcessNode &amp;lt;- ProcessNode &amp;lt;- ProcessNode &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ok thought i had the problem licked..lowered the refresh rate to 70 and not a game crash..untill now.&lt;br /&gt;
No Label&lt;br /&gt;
7:14 PM 3/4/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter4 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
well that time i played for almost 45 minutes.&lt;br /&gt;
No Label&lt;br /&gt;
7:53 PM 3/3/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2535 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- fx_exp_bigfire SFcsar.fx_exp_bigfire3 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1st round...just started a game since the last crash.&lt;br /&gt;
No Label&lt;br /&gt;
7:09 PM 3/3/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UModel::BoxLeaves &amp;lt;- SFcsar.Model1 (-1238.146973 -3763.580811 -123.163116) (12.574738 -2723.525635 1289.245605) &amp;lt;- AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter4 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
6:47 PM 3/3/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: CheckWithTerrain &amp;lt;- ULevel::MultiLineCheck &amp;lt;- ULevel::SingleLineCheck &amp;lt;- AAGP_Pawn::FindFloorMaterial &amp;lt;- AActor::Tick &amp;lt;- TickAllActors &amp;lt;- ULevel::Tick &amp;lt;- (NetMode=3) &amp;lt;- TickLevel &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
fresh install of dx 9.0b rebooted and just started the game.&lt;br /&gt;
No Label&lt;br /&gt;
6:31 PM 3/3/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
6:20 PM 3/3/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: FD3DRenderInterface::SetDynamicIndexBuffer &amp;lt;- USpriteEmitter::RenderParticles &amp;lt;- AEmitter::Render &amp;lt;- FDynamicActor::Render &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just connected to a game and it crashed in menu with game running in background&lt;br /&gt;
No Label&lt;br /&gt;
6:09 PM 3/3/2004&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- fx_exp_bigfire SFcsar.fx_exp_bigfire2 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
damn thought i was makeing some progress...10seconds and it crashed&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile2.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:(&quot; title=&quot;:(&quot;&gt;&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UModel::BoxLeaves &amp;lt;- SFcsar.Model1 (-208.000000 -2126.000000 -264.225830) (1232.000000 -686.000000 1723.084106) &amp;lt;- AActor::UpdateRenderData &amp;lt;- fx_exp_bigfire SFcsar.fx_exp_bigfire3 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
well this time i got 25 minutes out of it&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
ok this time i moved my sound card down one and i played almost 20 minutes before it crashed!! woot woot!!&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: StructMemberDestroyValue &amp;lt;- UObject::execStructMember &amp;lt;- (HumanController SFcsar.HumanController0 @ Function Engine.PlayerController.GameEnded.PlayerMove : 0037) &amp;lt;- UObject:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile5.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:P&quot; title=&quot;:P&quot;&gt;rocessEvent &amp;lt;- (HumanController SFcsar.HumanController0, Function AGP.HumanController.PlayerTick) &amp;lt;- APlayerController::Tick &amp;lt;- TickAllActors &amp;lt;- ULevel::Tick &amp;lt;- (NetMode=3) &amp;lt;- TickLevel &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UObject:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile5.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:P&quot; title=&quot;:P&quot;&gt;rocessEvent &amp;lt;- (AGP_HUD rifle_range.AGP_HUD1, Function AGP.AGP_HUD.PostRender) &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ok this time it was a new installer of aao a 650 meg download,i deleted the old folder and rebooted,,did the new install from the new installer....2minutes...and...&lt;br /&gt;
No Label&lt;br /&gt;
3/2/2004&lt;br /&gt;
06:46:53 PM&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- fx_exp_bigfire SFcsar.fx_exp_bigfire3 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10 seconds into a game that time&lt;br /&gt;
No Label&lt;br /&gt;
10:10:20 PM&lt;br /&gt;
3/1/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UGUIVertList:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- GUIMultiComponent:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UGUPanel:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- GUIMultiComponent:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- GUIMultiComponent:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UGUPanel:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- GUITabControl:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- GUIMultiComponent:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- GUIPage:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- GUIController::NativePostRender &amp;lt;- UInteractionMaster::MasterProcessPostRender &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
i was searching for nfo on the web after last crash started the game again and 2 minutes in it crashed&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
3/1/2004&lt;br /&gt;
10:01:54 PM&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: CheckWithActors &amp;lt;- ULevel::MultiLineCheck &amp;lt;- ULevel::MoveActor &amp;lt;- AGP_Character28  &amp;lt;- AActor::moveSmooth &amp;lt;- AActor::Tick &amp;lt;- TickAllActors &amp;lt;- ULevel::Tick &amp;lt;- (NetMode=3) &amp;lt;- TickLevel &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
tired of this s**t....just started the game 5 minutes into the game and it crashes.&lt;br /&gt;
No Label&lt;br /&gt;
3/1/2004&lt;br /&gt;
09:40:37 PM&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
didn't take long!&lt;br /&gt;
No Label&lt;br /&gt;
2/29/04&lt;br /&gt;
01:03:29 AM&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: CheckWithActors &amp;lt;- ULevel::MultiLineCheck &amp;lt;- ULevel::SingleLineCheck &amp;lt;- AAGP_Pawn::physWalking &amp;lt;- AAGP_Pawn::performPhysics &amp;lt;- AActor::Tick &amp;lt;- TickAllActors &amp;lt;- ULevel::Tick &amp;lt;- (NetMode=0) &amp;lt;- TickLevel &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
12:52:54 AM&lt;br /&gt;
2/29/2004&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: FD3DRenderInterface::SetDynamicIndexBuffer &amp;lt;- USpriteEmitter::RenderParticles &amp;lt;- AEmitter::Render &amp;lt;- FDynamicActor::Render &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
ah new day a new install but the same bs:&lt;br /&gt;
i have already today had 10 other errors in this game.including sound error.&lt;br /&gt;
&lt;br /&gt;
this is the latest...won't even let the game start...and i reinstalled it.&lt;br /&gt;
No Label&lt;br /&gt;
06:02:41 PM&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2535 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: CheckTag &amp;lt;- ULinkerLoad::ULinkerLoad &amp;lt;- UGameEngine::Init &amp;lt;- InitEngine&lt;br /&gt;
&lt;br /&gt;
now game won't even start.&lt;br /&gt;
03:04:54 PM&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: FBspDrawList::AddNode &amp;lt;- ProcessNode &amp;lt;- ProcessNode &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
now game won't even start.&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
after a clean install off drivers again next day aao still crashing.&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
after a clean install off drivers.&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
everything below happened within apx. 30 minutes of trying to play americas army online in the lowest detail setting with all options OFF @ 800x600&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UModel::LineCheck &amp;lt;- CheckWithLevel &amp;lt;- ULevel::MultiLineCheck &amp;lt;- ULevel::SingleLineCheck &amp;lt;- LightVisibility &amp;lt;- GetRelevantLights &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: USkeletalMeshInstance::Render &amp;lt;- FDynamicActor::Render &amp;lt;- FDynamicActor::Render &amp;lt;- FDynamicActor::Render &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- em_bt_PG7Bexplosion SFcsar.em_bt_PG7Bexplosion1 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: AActor::UpdateRenderData &amp;lt;- Emitter SFcsar.Emitter0 &amp;lt;- RenderLevel &amp;lt;- FLevelSceneNode::Render &amp;lt;- FPlayerSceneNode::Render &amp;lt;- UGameEngine:&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile3.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:D&quot; title=&quot;:D&quot;&gt;raw &amp;lt;- UWindowsViewport::Repaint &amp;lt;- UWindowsClient::Tick &amp;lt;- ClientTick &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
&lt;br /&gt;
No Label&lt;br /&gt;
&lt;br /&gt;
OS: Windows XP 5.1 (Build: 2600)&lt;br /&gt;
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM&lt;br /&gt;
Video: RADEON 9600 SERIES    (6422)&lt;br /&gt;
&lt;br /&gt;
General protection fault!&lt;br /&gt;
&lt;br /&gt;
History: UStaticMesh::LineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FOctreeNode::ActorNonZeroExtentLineCheck &amp;lt;- FCollisionOctree::ActorLineCheck &amp;lt;- CheckWithActors &amp;lt;- ULevel::MultiLineCheck &amp;lt;- ULevel::SingleLineCheck &amp;lt;- AActor::Tick &amp;lt;- TickAllActors &amp;lt;- ULevel::Tick &amp;lt;- (NetMode=3) &amp;lt;- TickLevel &amp;lt;- UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&lt;br /&gt;
</description>
    </item>
</rdf:RDF>
