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        <title>Hardware Analysis - Where to start?</title>
        <description>Hardware Analysis Community Forums</description>
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       <dc:date>2008-11-22T18:12:46-05:00</dc:date>
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        <dc:date>2007-12-03T06:40:54-05:00</dc:date>
        <dc:creator>Reason</dc:creator>
        <title>Re: Where to start?</title>
        <link>http://www.hardwareanalysis.com/content/topic/69785/#521172</link>
        <description>Cool, thanks, I'll start there.</description>
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        <dc:date>2007-12-02T23:09:26-05:00</dc:date>
        <dc:creator>CrAsHnBuRnXp</dc:creator>
        <title>Re: Where to start?</title>
        <link>http://www.hardwareanalysis.com/content/topic/69785/#521099</link>
        <description>From what I hear, if you learn C++ first, Java is easier to learn. </description>
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        <dc:date>2007-12-02T23:00:25-05:00</dc:date>
        <dc:creator>Reason</dc:creator>
        <title>Where to start?</title>
        <link>http://www.hardwareanalysis.com/content/topic/69785/#0</link>
        <description>My end goal is to write a plug-in for Quintessential Media Player that will either A: allow it to use any/all Winamp visualizations (optimum) or B: allow it to use the Milkdrop viz (sufficient).&lt;br /&gt;
&lt;br /&gt;
Aside from some long-forgotten BASIC programming back in '91, I have no coding experience.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure Milkdrop is open source and I know the QMP creator encourages user-developed plug-ins, so I could get some basic resources from/for each program, but how to I utilize them?&lt;br /&gt;
&lt;br /&gt;
How do I determine if I should learn C++ or Javascript or what?  If I achieve this first goal and get somewhat decent at coding in the process, I'd like to have a flexible base in learning other coding languages/approaches.  </description>
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