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        <title>Hardware Analysis - Open Firewall/Router Ports to host on-line games</title>
        <description>Hardware Analysis Community Forums</description>
        <link>http://www.hardwareanalysis.com/content/topic/9378/</link>
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       <dc:date>2009-01-09T03:38:08-05:00</dc:date>
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                <rdf:li rdf:resource="http://www.hardwareanalysis.com/content/topic/9378/#44986"/>
                <rdf:li rdf:resource="http://www.hardwareanalysis.com/content/topic/9378/#44972"/>
                <rdf:li rdf:resource="http://www.hardwareanalysis.com/content/topic/9378/#44421"/>
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                <rdf:li rdf:resource="http://www.hardwareanalysis.com/content/topic/9378/#44392"/>
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        <title>Hardware Analysis</title>
        <link>http://www.hardwareanalysis.com/content/topic/9378/</link>
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    <item rdf:about="http://www.hardwareanalysis.com/content/topic/9378/#44986">
        <dc:format>text/html</dc:format>
        <dc:date>2003-07-13T22:27:42-05:00</dc:date>
        <dc:creator>jmerc</dc:creator>
        <title>Re: Open Firewall/Router Ports to host on-line games</title>
        <link>http://www.hardwareanalysis.com/content/topic/9378/#44986</link>
        <description>Henry,&lt;br /&gt;
Not yet and I haven't found anyone who can tell me whats wrong.&lt;br /&gt;
Though I think the problem lies in my startup script.&lt;br /&gt;
&lt;br /&gt;
Jay</description>
    </item>
    <item rdf:about="http://www.hardwareanalysis.com/content/topic/9378/#44972">
        <dc:format>text/html</dc:format>
        <dc:date>2003-07-13T20:40:07-05:00</dc:date>
        <dc:creator>Henry Martin</dc:creator>
        <title>Re: Open Firewall/Router Ports to host on-line games</title>
        <link>http://www.hardwareanalysis.com/content/topic/9378/#44972</link>
        <description>Hey Jay does this mean that games will finally work for us?&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile1.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:)&quot; title=&quot;:)&quot;&gt;  Let's hope so.</description>
    </item>
    <item rdf:about="http://www.hardwareanalysis.com/content/topic/9378/#44421">
        <dc:format>text/html</dc:format>
        <dc:date>2003-07-10T01:48:58-05:00</dc:date>
        <dc:creator>jmerc</dc:creator>
        <title>Re: Open Firewall/Router Ports to host on-line games</title>
        <link>http://www.hardwareanalysis.com/content/topic/9378/#44421</link>
        <description>Figured out how to add the port to my router, but also found out I have to make some edits to the target on my desktop game shortcut.&lt;br /&gt;
&lt;br /&gt;
Made some progress, see the results after I made a few recommended edits to the command line on my shortcut.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ET 2.55 win-x86 May 27 2003&lt;br /&gt;
----- FS_Startup -----&lt;br /&gt;
Current search path:&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\slickscampaign.pk3 (2 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\slicks10campaign.pk3 (2 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\singlemap2to10.pk3 (2 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\pak0.pk3 (3725 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\nodickhead2.pk3 (1 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\nobattery10.pk3 (1 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\mp_bin.pk3 (4 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\etmapcycle.pk3 (3 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\aecampaign.pk3 (2 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1/etmain&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
3742 files in pk3 files&lt;br /&gt;
execing default.cfg&lt;br /&gt;
couldn't exec language.cfg&lt;br /&gt;
execing profiles/PFC_MERC/etconfig.cfg&lt;br /&gt;
couldn't exec autoexec.cfg&lt;br /&gt;
Minimum com_hunkMegs is 42, allocating 42 megs.&lt;br /&gt;
Hunk_Clear: reset the hunk ok&lt;br /&gt;
...detecting CPU, found AMD w/ 3DNow!&lt;br /&gt;
Bypassing CD checks&lt;br /&gt;
----- Client Initialization -----&lt;br /&gt;
----- Initializing Renderer ----&lt;br /&gt;
-------------------------------&lt;br /&gt;
----- Client Initialization Complete -----&lt;br /&gt;
----- R_Init -----&lt;br /&gt;
Initializing OpenGL subsystem&lt;br /&gt;
...initializing QGL&lt;br /&gt;
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded&lt;br /&gt;
...setting mode 4: 800 600 FS&lt;br /&gt;
...using desktop display depth of 32&lt;br /&gt;
...calling CDS: ok&lt;br /&gt;
...registered window class&lt;br /&gt;
...created window@0,0 (800x600)&lt;br /&gt;
Initializing OpenGL driver&lt;br /&gt;
...getting DC: succeeded&lt;br /&gt;
...GLW_ChoosePFD( 32, 24, 0 )&lt;br /&gt;
...87 PFDs found&lt;br /&gt;
...hardware acceleration found&lt;br /&gt;
...PIXELFORMAT 5 selected&lt;br /&gt;
...creating GL context: succeeded&lt;br /&gt;
...making context current: succeeded&lt;br /&gt;
Initializing OpenGL extensions&lt;br /&gt;
...using GL_EXT_texture_compression_s3tc&lt;br /&gt;
...using GL_EXT_texture_env_add&lt;br /&gt;
...using WGL_EXT_swap_control&lt;br /&gt;
...using GL_ARB_multitexture&lt;br /&gt;
...using GL_EXT_compiled_vertex_array&lt;br /&gt;
...WGL_3DFX_gamma_control not found&lt;br /&gt;
...ignoring GL_NV_fog_distance&lt;br /&gt;
&lt;br /&gt;
GL_VENDOR: NVIDIA Corporation&lt;br /&gt;
GL_RENDERER: GeForce FX 5200 Ultra/AGP/SSE/3DNOW!&lt;br /&gt;
GL_VERSION: 1.4.0&lt;br /&gt;
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control &lt;br /&gt;
GL_MAX_TEXTURE_SIZE: 4096&lt;br /&gt;
GL_MAX_ACTIVE_TEXTURES_ARB: 4&lt;br /&gt;
&lt;br /&gt;
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)&lt;br /&gt;
MODE: 4, 800 x 600 fullscreen hz:60&lt;br /&gt;
GAMMA: hardware w/ 0 overbright bits&lt;br /&gt;
CPU: AMD w/ 3DNow!&lt;br /&gt;
rendering primitives: single glDrawElements&lt;br /&gt;
texturemode: GL_LINEAR_MIPMAP_NEAREST&lt;br /&gt;
picmip: 1&lt;br /&gt;
texture bits: 32&lt;br /&gt;
multitexture: enabled&lt;br /&gt;
compiled vertex arrays: enabled&lt;br /&gt;
texenv add: enabled&lt;br /&gt;
compressed textures: enabled&lt;br /&gt;
NV distance fog: disabled&lt;br /&gt;
Initializing Shaders&lt;br /&gt;
----- finished R_Init -----&lt;br /&gt;
&lt;br /&gt;
------- sound initialization -------&lt;br /&gt;
Initializing DirectSound&lt;br /&gt;
------------------------------------&lt;br /&gt;
----- Sound Info -----&lt;br /&gt;
sound system is muted&lt;br /&gt;
    1 stereo&lt;br /&gt;
32768 samples&lt;br /&gt;
   16 samplebits&lt;br /&gt;
    1 submission_chunk&lt;br /&gt;
22050 speed&lt;br /&gt;
0xa2d8060 dma buffer&lt;br /&gt;
No background file.&lt;br /&gt;
----------------------&lt;br /&gt;
Sound memory manager started&lt;br /&gt;
--- Common Initialization Complete ---&lt;br /&gt;
Winsock Initialized&lt;br /&gt;
Opening IP socket: localhost:27960&lt;br /&gt;
Hostname: killerrig&lt;br /&gt;
IP: 192.168.254.2&lt;br /&gt;
Working directory: D:\PROGRA~1\WOLFEN~1&lt;br /&gt;
PunkBuster Client: PunkBuster Client (v1.039 | A0) Enabled&lt;br /&gt;
PunkBuster Client: Game Version [ET 2.55 win-x86 May 27 2003]&lt;br /&gt;
PunkBuster Client: Not Connected to a Server&lt;br /&gt;
Resolving etmaster.idsoftware.com&lt;br /&gt;
etmaster.idsoftware.com resolved to 192.246.40.60:27951&lt;br /&gt;
----- CL_Shutdown -----&lt;br /&gt;
RE_Shutdown( 1 )&lt;br /&gt;
Shutting down OpenGL subsystem&lt;br /&gt;
...wglMakeCurrent( NULL, NULL ): success&lt;br /&gt;
...deleting GL context: success&lt;br /&gt;
...releasing DC: success&lt;br /&gt;
...destroying window&lt;br /&gt;
...resetting display&lt;br /&gt;
...shutting down QGL&lt;br /&gt;
...unloading OpenGL DLL&lt;br /&gt;
-----------------------&lt;br /&gt;
------ Server Initialization ------&lt;br /&gt;
Server: railgun&lt;br /&gt;
Hunk_Clear: reset the hunk ok&lt;br /&gt;
----- FS_Startup -----&lt;br /&gt;
Current search path:&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\slickscampaign.pk3 (2 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\slicks10campaign.pk3 (2 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\singlemap2to10.pk3 (2 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\pak0.pk3 (3725 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\nodickhead2.pk3 (1 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\nobattery10.pk3 (1 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\mp_bin.pk3 (4 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\etmapcycle.pk3 (3 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1\etmain\aecampaign.pk3 (2 files)&lt;br /&gt;
D:\PROGRA~1\WOLFEN~1/etmain&lt;br /&gt;
&lt;br /&gt;
handle 1: sound/music/menu_server.wav&lt;br /&gt;
----------------------&lt;br /&gt;
7484 files in pk3 files&lt;br /&gt;
------- Game Initialization -------&lt;br /&gt;
gamename: etmain&lt;br /&gt;
gamedate: May 27 2003&lt;br /&gt;
Not logging to disk.&lt;br /&gt;
Gametype changed, clearing session data.&lt;br /&gt;
Enable spawning!&lt;br /&gt;
Disable spawning!&lt;br /&gt;
0 teams with 0 entities&lt;br /&gt;
-----------------------------------&lt;br /&gt;
set g_medicChargeTime 45000&lt;br /&gt;
set g_engineerChargeTime 30000&lt;br /&gt;
set g_LTChargeTime 40000&lt;br /&gt;
set g_soldierChargeTime 20000&lt;br /&gt;
set g_covertopsChargeTime 30000&lt;br /&gt;
set g_landminetimeout 1&lt;br /&gt;
set g_friendlyFire 1&lt;br /&gt;
set g_currentRound 0&lt;br /&gt;
set g_altStopwatchMode 0&lt;br /&gt;
set g_userTimeLimit 0&lt;br /&gt;
set g_userAlliedRespawnTime 0&lt;br /&gt;
set g_userAxisRespawnTime 0&lt;br /&gt;
set g_swapteams 0&lt;br /&gt;
set g_speed 320&lt;br /&gt;
set g_gravity 800&lt;br /&gt;
set g_knockback 1000&lt;br /&gt;
set g_fastres 0&lt;br /&gt;
set match_mutespecs 0&lt;br /&gt;
set match_readypercent 100&lt;br /&gt;
set match_timeoutcount 3&lt;br /&gt;
set match_timeoutlength 180&lt;br /&gt;
set g_lms_currentMatch 0&lt;br /&gt;
set g_axiswins 0&lt;br /&gt;
set g_alliedwins 0&lt;br /&gt;
set g_axismapxp 0&lt;br /&gt;
set g_alliedmapxp 0&lt;br /&gt;
set g_altStopwatchMode 0&lt;br /&gt;
set g_complaintlimit 6&lt;br /&gt;
set g_ipcomplaintlimit 3&lt;br /&gt;
set g_doWarmup 0&lt;br /&gt;
set g_maxlives 0&lt;br /&gt;
set g_teamforcebalance 1&lt;br /&gt;
set g_lms_teamForceBalance 1&lt;br /&gt;
set g_voicechatsallowed 50&lt;br /&gt;
set g_warmup 60&lt;br /&gt;
set match_latejoin 1&lt;br /&gt;
set match_mutespecs 1&lt;br /&gt;
set match_timeoutcount 0&lt;br /&gt;
set match_warmupDamage 0&lt;br /&gt;
set team_maxplayers 0&lt;br /&gt;
set team_nocontrols 1&lt;br /&gt;
set sv_allowDownload 1&lt;br /&gt;
set sv_floodProtect 0&lt;br /&gt;
set sv_fps 20&lt;br /&gt;
set vote_limit 5&lt;br /&gt;
&amp;gt;&amp;gt; Public settings loaded!&lt;br /&gt;
Setting MOTD...&lt;br /&gt;
broadcast: print &amp;quot;Server: g_balancedteams changed to 1\n&amp;quot;&lt;br /&gt;
-----------------------------------&lt;br /&gt;
Hitch warning: 888 msec frame time&lt;br /&gt;
Resolving etmaster.idsoftware.com&lt;br /&gt;
etmaster.idsoftware.com resolved to 192.246.40.60:27950&lt;br /&gt;
Sending heartbeat to etmaster.idsoftware.com&lt;br /&gt;
</description>
    </item>
    <item rdf:about="http://www.hardwareanalysis.com/content/topic/9378/#44395">
        <dc:format>text/html</dc:format>
        <dc:date>2003-07-09T22:49:40-05:00</dc:date>
        <dc:creator>jmerc</dc:creator>
        <title>Re: Open Firewall/Router Ports to host on-line games</title>
        <link>http://www.hardwareanalysis.com/content/topic/9378/#44395</link>
        <description>Ant,&lt;br /&gt;
I appreciate your reply, I figured out zonealarm and you were correct (thanks). The router is a pain in the a_ _. Gonna give it another try tonight.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
Jay</description>
    </item>
    <item rdf:about="http://www.hardwareanalysis.com/content/topic/9378/#44392">
        <dc:format>text/html</dc:format>
        <dc:date>2003-07-09T22:42:42-05:00</dc:date>
        <dc:creator>ant decto</dc:creator>
        <title>Re: Open Firewall/Router Ports to host on-line games</title>
        <link>http://www.hardwareanalysis.com/content/topic/9378/#44392</link>
        <description>the smiley face should be colon P  as in : P&lt;br /&gt;
&lt;br /&gt;
whoops</description>
    </item>
    <item rdf:about="http://www.hardwareanalysis.com/content/topic/9378/#44391">
        <dc:format>text/html</dc:format>
        <dc:date>2003-07-09T22:41:13-05:00</dc:date>
        <dc:creator>ant decto</dc:creator>
        <title>Re: Open Firewall/Router Ports to host on-line games</title>
        <link>http://www.hardwareanalysis.com/content/topic/9378/#44391</link>
        <description>Jay,&lt;br /&gt;
&lt;br /&gt;
I perodically run a UT2003 server on an old machine through a DSL router.&lt;br /&gt;
&lt;br /&gt;
Zonealarm is the easy part, you just have to allow the programme to run as a server, Zone alarm should nag you into saying yes.&lt;br /&gt;
&lt;br /&gt;
My router has NAT so I have to manually configure the incoming game ports redirect incoming requests to the IP of the host machine for all server ports. &lt;br /&gt;
&lt;br /&gt;
My router has HTTP access so I just go to the NAT redirections page and set&lt;br /&gt;
&lt;br /&gt;
YYY.YYY.YYY.YYY&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile5.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:P&quot; title=&quot;:P&quot;&gt;PPP UDP =&amp;gt; XXX.XXX.XXX.XXX&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile5.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:P&quot; title=&quot;:P&quot;&gt;PPP UDP&lt;br /&gt;
&lt;br /&gt;
YYY.YYY.YYY.YYY&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile5.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:P&quot; title=&quot;:P&quot;&gt;PPP TCP =&amp;gt; XXX.XXX.XXX.XXX&lt;img src=&quot;http://media.hardwareanalysis.com/smilies/smile5.gif&quot; width=&quot;14&quot; height=&quot;14&quot; border=&quot;0&quot; alt=&quot;:P&quot; title=&quot;:P&quot;&gt;PPP TCP&lt;br /&gt;
&lt;br /&gt;
where YYY.YYY.YYY.YYY is my external IP from the service provider&lt;br /&gt;
&lt;br /&gt;
XXX.XXX.XXX.XXX is the internal IP of the host machine&lt;br /&gt;
&lt;br /&gt;
PPPP is the port, this should be the same on both machines.&lt;br /&gt;
&lt;br /&gt;
The only snag I had was there were a couple of extra ports used to link to the server which weren't immediately obvious. Once I'd also mapped these all was well.&lt;br /&gt;
&lt;br /&gt;
Ant&lt;br /&gt;
&lt;br /&gt;
</description>
    </item>
    <item rdf:about="http://www.hardwareanalysis.com/content/topic/9378/#0">
        <dc:format>text/html</dc:format>
        <dc:date>2003-07-09T19:34:30-05:00</dc:date>
        <dc:creator>jmerc</dc:creator>
        <title>Open Firewall/Router Ports to host on-line games</title>
        <link>http://www.hardwareanalysis.com/content/topic/9378/#0</link>
        <description>Let me begin this new discussion by saying thank you to Sander as his honoring my request to create a gaming forum for the gamers who visit this site was awesome.&lt;br /&gt;
&lt;br /&gt;
Members, please feel free to post new discussions on game issues in this new forum. I have noticed most of the discussions directly related to gameplay and gaming issues have been entered in the Videocards forum.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
On to the new discussion:&lt;br /&gt;
I have been trying to set-up my spare pc as a host server for on-line gaming and have not been successful as of yet. &lt;br /&gt;
&lt;br /&gt;
I am currently using Zonealarm and I also have a Siemens speedstream router with a built in firewall.&lt;br /&gt;
&lt;br /&gt;
I need help opening the required ports in zonealarm and my router. &lt;br /&gt;
I have tried setting one up in Gamespy and the Medal of Honor server sites, but my server does not appear.&lt;br /&gt;
&lt;br /&gt;
Looking to see if there are any member(s) who have had this type of problem and if they can lend any asistance on this. &lt;br /&gt;
&lt;br /&gt;
In addition, I have looked at my routers website and have not found it to be very user friendly or helpful in regards to this problem.&lt;br /&gt;
&lt;br /&gt;
Setting up the hosting of a game server is new to me and I could use any help or advice possible. &lt;br /&gt;
&lt;br /&gt;
I look forward to all suggestions.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
Jay&lt;br /&gt;
&lt;br /&gt;
</description>
    </item>
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